Enum forest_filecoin::shim::state_tree::StateTree
source · pub enum StateTree<S> {
V0(StateTreeV0<Arc<S>>),
FvmV2(StateTreeV2<Arc<S>>),
FvmV3(StateTreeV3<Arc<S>>),
FvmV4(StateTreeV4<Arc<S>>),
}
Expand description
FVM StateTree
variant. The new_from_root
constructor will try to resolve
to a valid StateTree
version or fail if we don’t support it at the moment.
Other methods usage should be transparent (using shimmed versions of
structures introduced in this crate::shim.
Not all the inner methods are implemented, only those that are needed. Feel free to add those when necessary.
Variants§
V0(StateTreeV0<Arc<S>>)
FvmV2(StateTreeV2<Arc<S>>)
FvmV3(StateTreeV3<Arc<S>>)
FvmV4(StateTreeV4<Arc<S>>)
Implementations§
source§impl<S> StateTree<S>where
S: Blockstore,
impl<S> StateTree<S>where
S: Blockstore,
sourcepub fn new(store: Arc<S>, version: StateTreeVersion) -> Result<Self>
pub fn new(store: Arc<S>, version: StateTreeVersion) -> Result<Self>
Constructor for a HAMT state tree given an IPLD store
pub fn new_from_root(store: Arc<S>, c: &Cid) -> Result<Self>
pub fn new_from_tipset(store: Arc<S>, ts: &Tipset) -> Result<Self>
sourcepub fn get_required_actor(&self, addr: &Address) -> Result<ActorState>
pub fn get_required_actor(&self, addr: &Address) -> Result<ActorState>
Get required actor state from an address. Will be resolved to ID address.
sourcepub fn get_actor(&self, addr: &Address) -> Result<Option<ActorState>>
pub fn get_actor(&self, addr: &Address) -> Result<Option<ActorState>>
Get actor state from an address. Will be resolved to ID address.
sourcepub fn get_actor_state<STATE: LoadActorStateFromBlockstore>(
&self,
) -> Result<STATE>
pub fn get_actor_state<STATE: LoadActorStateFromBlockstore>( &self, ) -> Result<STATE>
Gets actor state from implicit actor address
sourcepub fn get_actor_state_from_address<STATE: LoadActorStateFromBlockstore>(
&self,
actor_address: &Address,
) -> Result<STATE>
pub fn get_actor_state_from_address<STATE: LoadActorStateFromBlockstore>( &self, actor_address: &Address, ) -> Result<STATE>
Gets actor state from explicit actor address
sourcepub fn lookup_id(&self, addr: &Address) -> Result<Option<ActorID>>
pub fn lookup_id(&self, addr: &Address) -> Result<Option<ActorID>>
Get an ID address from any Address
sourcepub fn lookup_required_id(&self, addr: &Address) -> Result<ActorID>
pub fn lookup_required_id(&self, addr: &Address) -> Result<ActorID>
Get an required ID address from any Address
pub fn for_each<F>(&self, f: F) -> Result<()>
sourcepub fn set_actor(&mut self, addr: &Address, actor: ActorState) -> Result<()>
pub fn set_actor(&mut self, addr: &Address, actor: ActorState) -> Result<()>
Set actor state with an actor ID.
sourcepub fn resolve_to_deterministic_addr(
&self,
store: &impl Blockstore,
addr: Address,
) -> Result<Address>
pub fn resolve_to_deterministic_addr( &self, store: &impl Blockstore, addr: Address, ) -> Result<Address>
Returns the public key type of
address(BLS
/SECP256K1
) of an actor identified by addr
,
or its delegated address.
Auto Trait Implementations§
impl<S> !Freeze for StateTree<S>
impl<S> !RefUnwindSafe for StateTree<S>
impl<S> Send for StateTree<S>
impl<S> !Sync for StateTree<S>
impl<S> Unpin for StateTree<S>
impl<S> UnwindSafe for StateTree<S>where
S: RefUnwindSafe,
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