Struct fvm::call_manager::DefaultCallManager
source · pub struct DefaultCallManager<M: Machine>(/* private fields */);
Expand description
The default CallManager
implementation.
Trait Implementations§
source§impl<M> CallManager for DefaultCallManager<M>where
M: Machine,
impl<M> CallManager for DefaultCallManager<M>where
M: Machine,
source§fn resolve_address(&self, address: &Address) -> Result<Option<ActorID>>
fn resolve_address(&self, address: &Address) -> Result<Option<ActorID>>
Resolve an address and charge for it.
§type Machine = M
type Machine = M
The underlying
Machine
on top of which this CallManager
executes.source§fn new(
machine: M,
engine: Engine,
gas_limit: u64,
origin: ActorID,
origin_address: Address,
receiver: Option<ActorID>,
receiver_address: Address,
nonce: u64,
gas_premium: TokenAmount,
) -> Self
fn new( machine: M, engine: Engine, gas_limit: u64, origin: ActorID, origin_address: Address, receiver: Option<ActorID>, receiver_address: Address, nonce: u64, gas_premium: TokenAmount, ) -> Self
Construct a new call manager.
source§fn limiter_mut(&mut self) -> &mut <Self::Machine as Machine>::Limiter
fn limiter_mut(&mut self) -> &mut <Self::Machine as Machine>::Limiter
Limit memory usage throughout a message execution.
source§fn call_actor<K>(
&mut self,
from: ActorID,
to: Address,
entrypoint: Entrypoint,
params: Option<Block>,
value: &TokenAmount,
gas_limit: Option<Gas>,
read_only: bool,
) -> Result<InvocationResult>where
K: Kernel<CallManager = Self>,
fn call_actor<K>(
&mut self,
from: ActorID,
to: Address,
entrypoint: Entrypoint,
params: Option<Block>,
value: &TokenAmount,
gas_limit: Option<Gas>,
read_only: bool,
) -> Result<InvocationResult>where
K: Kernel<CallManager = Self>,
Calls an actor at the given address and entrypoint. The type parameter
K
specifies the the kernel on top of which the target
actor should execute.source§fn with_transaction(
&mut self,
f: impl FnOnce(&mut Self) -> Result<InvocationResult>,
) -> Result<InvocationResult>
fn with_transaction( &mut self, f: impl FnOnce(&mut Self) -> Result<InvocationResult>, ) -> Result<InvocationResult>
Execute some operation (usually a call_actor) within a transaction.
source§fn finish(self) -> (Result<FinishRet>, Self::Machine)
fn finish(self) -> (Result<FinishRet>, Self::Machine)
Finishes execution, returning the gas used, machine, and exec trace if requested.
source§fn machine_mut(&mut self) -> &mut Self::Machine
fn machine_mut(&mut self) -> &mut Self::Machine
Returns a mutable reference to the machine.
source§fn gas_tracker(&self) -> &GasTracker
fn gas_tracker(&self) -> &GasTracker
Returns a reference to the gas tracker.
Returns the gas premium paid by the currently executing message.
fn get_call_stack(&self) -> &[(ActorID, &'static str)]
source§fn next_actor_address(&self) -> Address
fn next_actor_address(&self) -> Address
Get the actor address (f2) that will should be assigned to the next actor created. Read more
source§fn create_actor(
&mut self,
code_id: Cid,
actor_id: ActorID,
delegated_address: Option<Address>,
) -> Result<()>
fn create_actor( &mut self, code_id: Cid, actor_id: ActorID, delegated_address: Option<Address>, ) -> Result<()>
Create a new actor with the given code CID, actor ID, and delegated address. This method
does not register the actor with the init actor. It just creates it in the state-tree. Read more
source§fn append_event(&mut self, evt: StampedEvent)
fn append_event(&mut self, evt: StampedEvent)
Appends an event to the event accumulator.
source§fn invocation_count(&self) -> u64
fn invocation_count(&self) -> u64
Gets the total invocations done on this call stack.
source§fn get_actor(&self, id: ActorID) -> Result<Option<ActorState>>
fn get_actor(&self, id: ActorID) -> Result<Option<ActorState>>
Looks up an actor in the state-tree, charging gas as appropriate.
source§fn set_actor(&mut self, id: ActorID, state: ActorState) -> Result<()>
fn set_actor(&mut self, id: ActorID, state: ActorState) -> Result<()>
Sets an actor in the state-tree, charging gas as appropriate. Use
create_actor
if you want
to create a new actor.source§fn delete_actor(&mut self, id: ActorID) -> Result<()>
fn delete_actor(&mut self, id: ActorID) -> Result<()>
Deletes an actor from the state-tree, charging gas as appropriate.
source§fn transfer(
&mut self,
from: ActorID,
to: ActorID,
value: &TokenAmount,
) -> Result<()>
fn transfer( &mut self, from: ActorID, to: ActorID, value: &TokenAmount, ) -> Result<()>
Transfers tokens from one actor to another, charging gas as appropriate.
source§fn price_list(&self) -> &PriceList
fn price_list(&self) -> &PriceList
Returns the current price list.
source§fn context(&self) -> &MachineContext
fn context(&self) -> &MachineContext
Returns the machine context.
source§fn blockstore(&self) -> &<Self::Machine as Machine>::Blockstore
fn blockstore(&self) -> &<Self::Machine as Machine>::Blockstore
Returns the blockstore.
Auto Trait Implementations§
impl<M> Freeze for DefaultCallManager<M>
impl<M> !RefUnwindSafe for DefaultCallManager<M>
impl<M> !Send for DefaultCallManager<M>
impl<M> !Sync for DefaultCallManager<M>
impl<M> Unpin for DefaultCallManager<M>
impl<M> !UnwindSafe for DefaultCallManager<M>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> FmtForward for T
impl<T> FmtForward for T
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Self: Binary,
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Self: Display,
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Self: Display,
Causes
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Debug
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Self: LowerExp,
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Debug
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Self: LowerHex,
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Debug
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Converts self
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Converts
self
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variant of Either<Self, Self>
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returns true
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Converts self
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T: ?Sized,
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Self: Sized,
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Pipes by value. This is generally the method you want to use. Read more
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