Struct fvm::state_tree::ActorState
source · pub struct ActorState {
pub code: Cid<64>,
pub state: Cid<64>,
pub sequence: u64,
pub balance: TokenAmount,
pub delegated_address: Option<Address>,
}
Expand description
State of all actor implementations.
Fields§
§code: Cid<64>
Link to code for the actor.
state: Cid<64>
Link to the state of the actor.
sequence: u64
Sequence of the actor.
balance: TokenAmount
Tokens available to the actor.
delegated_address: Option<Address>
The actor’s “delegated” address, if assigned.
This field is set on actor creation and never modified.
Implementations§
source§impl ActorState
impl ActorState
sourcepub fn new(
code: Cid<64>,
state: Cid<64>,
balance: TokenAmount,
sequence: u64,
address: Option<Address>,
) -> ActorState
pub fn new( code: Cid<64>, state: Cid<64>, balance: TokenAmount, sequence: u64, address: Option<Address>, ) -> ActorState
Constructor for actor state
sourcepub fn new_empty(
code: Cid<64>,
delegated_address: Option<Address>,
) -> ActorState
pub fn new_empty( code: Cid<64>, delegated_address: Option<Address>, ) -> ActorState
Construct a new empty actor with the specified code.
sourcepub fn deduct_funds(&mut self, amt: &TokenAmount) -> Result<(), InvalidTransfer>
pub fn deduct_funds(&mut self, amt: &TokenAmount) -> Result<(), InvalidTransfer>
Safely deducts funds from an Actor
sourcepub fn deposit_funds(
&mut self,
amt: &TokenAmount,
) -> Result<(), InvalidTransfer>
pub fn deposit_funds( &mut self, amt: &TokenAmount, ) -> Result<(), InvalidTransfer>
Deposits funds to an Actor
Trait Implementations§
source§impl Arbitrary for ActorState
impl Arbitrary for ActorState
source§impl Clone for ActorState
impl Clone for ActorState
source§fn clone(&self) -> ActorState
fn clone(&self) -> ActorState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ActorState
impl Debug for ActorState
source§impl<'de> Deserialize<'de> for ActorState
impl<'de> Deserialize<'de> for ActorState
source§fn deserialize<D>(
deserializer: D,
) -> Result<ActorState, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<ActorState, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for ActorState
impl PartialEq for ActorState
source§fn eq(&self, other: &ActorState) -> bool
fn eq(&self, other: &ActorState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for ActorState
impl Serialize for ActorState
source§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for ActorState
impl StructuralPartialEq for ActorState
Auto Trait Implementations§
impl Freeze for ActorState
impl RefUnwindSafe for ActorState
impl Send for ActorState
impl Sync for ActorState
impl Unpin for ActorState
impl UnwindSafe for ActorState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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default unsafe fn clone_to_uninit(&self, dst: *mut T)
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