Struct forest_filecoin::libp2p::behaviour::ForestBehaviour
source · pub(super) struct ForestBehaviour {
connection_limits: Behaviour,
pub(super) blocked_peers: Behaviour<BlockedPeers>,
pub(super) discovery: DiscoveryBehaviour,
ping: Behaviour,
gossipsub: Behaviour,
pub(super) hello: HelloBehaviour,
pub(super) chain_exchange: ChainExchangeBehaviour,
pub(super) bitswap: BitswapBehaviour,
}
Expand description
Libp2p behavior for the Forest node. This handles all sub protocols needed for a Filecoin node.
Fields§
§connection_limits: Behaviour
§blocked_peers: Behaviour<BlockedPeers>
§discovery: DiscoveryBehaviour
§ping: Behaviour
§gossipsub: Behaviour
§hello: HelloBehaviour
§chain_exchange: ChainExchangeBehaviour
§bitswap: BitswapBehaviour
Implementations§
source§impl ForestBehaviour
impl ForestBehaviour
pub fn new( local_key: &Keypair, config: &Libp2pConfig, network_name: &str, peer_manager: Arc<PeerManager>, ) -> Result<Self>
sourcepub fn publish(
&mut self,
topic: Topic,
data: impl Into<Vec<u8>>,
) -> Result<MessageId, PublishError>
pub fn publish( &mut self, topic: Topic, data: impl Into<Vec<u8>>, ) -> Result<MessageId, PublishError>
Publish data over the gossip network.
sourcepub fn subscribe(&mut self, topic: &Topic) -> Result<bool, SubscriptionError>
pub fn subscribe(&mut self, topic: &Topic) -> Result<bool, SubscriptionError>
Subscribe to a gossip topic.
sourcepub fn peer_addresses(&self) -> HashMap<PeerId, HashSet<Multiaddr>>
pub fn peer_addresses(&self) -> HashMap<PeerId, HashSet<Multiaddr>>
Returns a map of peer ids and their multi-addresses
pub fn peer_info(&self, peer_id: &PeerId) -> Option<&PeerInfo>
Trait Implementations§
source§impl NetworkBehaviour for ForestBehaviour
impl NetworkBehaviour for ForestBehaviour
§type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Behaviour as NetworkBehaviour>::ConnectionHandler, <Behaviour<BlockedPeers> as NetworkBehaviour>::ConnectionHandler>, <DiscoveryBehaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <HelloBehaviour as NetworkBehaviour>::ConnectionHandler>, <ChainExchangeBehaviour as NetworkBehaviour>::ConnectionHandler>, <BitswapBehaviour as NetworkBehaviour>::ConnectionHandler>
type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Behaviour as NetworkBehaviour>::ConnectionHandler, <Behaviour<BlockedPeers> as NetworkBehaviour>::ConnectionHandler>, <DiscoveryBehaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <HelloBehaviour as NetworkBehaviour>::ConnectionHandler>, <ChainExchangeBehaviour as NetworkBehaviour>::ConnectionHandler>, <BitswapBehaviour as NetworkBehaviour>::ConnectionHandler>
Handler for all the protocols the network behaviour supports.
§type ToSwarm = ForestBehaviourEvent
type ToSwarm = ForestBehaviourEvent
Event generated by the
NetworkBehaviour
and that the swarm will report back.source§fn handle_pending_inbound_connection(
&mut self,
connection_id: ConnectionId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr,
) -> Result<(), ConnectionDenied>
fn handle_pending_inbound_connection( &mut self, connection_id: ConnectionId, local_addr: &Multiaddr, remote_addr: &Multiaddr, ) -> Result<(), ConnectionDenied>
Callback that is invoked for every new inbound connection. Read more
source§fn handle_established_inbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr,
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_inbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, local_addr: &Multiaddr, remote_addr: &Multiaddr, ) -> Result<THandler<Self>, ConnectionDenied>
Callback that is invoked for every established inbound connection. Read more
source§fn handle_pending_outbound_connection(
&mut self,
connection_id: ConnectionId,
maybe_peer: Option<PeerId>,
addresses: &[Multiaddr],
effective_role: Endpoint,
) -> Result<Vec<Multiaddr>, ConnectionDenied>
fn handle_pending_outbound_connection( &mut self, connection_id: ConnectionId, maybe_peer: Option<PeerId>, addresses: &[Multiaddr], effective_role: Endpoint, ) -> Result<Vec<Multiaddr>, ConnectionDenied>
Callback that is invoked for every outbound connection attempt. Read more
source§fn handle_established_outbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
addr: &Multiaddr,
role_override: Endpoint,
port_use: PortUse,
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_outbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, addr: &Multiaddr, role_override: Endpoint, port_use: PortUse, ) -> Result<THandler<Self>, ConnectionDenied>
Callback that is invoked for every established outbound connection. Read more
source§fn on_connection_handler_event(
&mut self,
peer_id: PeerId,
connection_id: ConnectionId,
event: THandlerOutEvent<Self>,
)
fn on_connection_handler_event( &mut self, peer_id: PeerId, connection_id: ConnectionId, event: THandlerOutEvent<Self>, )
Informs the behaviour about an event generated by the
ConnectionHandler
dedicated to the peer identified by peer_id
. for the behaviour. Read moresource§fn poll(
&mut self,
cx: &mut Context<'_>,
) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
fn poll( &mut self, cx: &mut Context<'_>, ) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
Polls for things that swarm should do. Read more
source§fn on_swarm_event(&mut self, event: FromSwarm<'_>)
fn on_swarm_event(&mut self, event: FromSwarm<'_>)
Informs the behaviour about an event from the
Swarm
.Auto Trait Implementations§
impl Freeze for ForestBehaviour
impl !RefUnwindSafe for ForestBehaviour
impl Send for ForestBehaviour
impl !Sync for ForestBehaviour
impl Unpin for ForestBehaviour
impl !UnwindSafe for ForestBehaviour
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