Struct fil_actor_reward_state::v8::State
source · pub struct State {
pub cumsum_baseline: Spacetime,
pub cumsum_realized: Spacetime,
pub effective_network_time: ChainEpoch,
pub effective_baseline_power: StoragePower,
pub this_epoch_reward: TokenAmount,
pub this_epoch_reward_smoothed: FilterEstimate,
pub this_epoch_baseline_power: StoragePower,
pub epoch: ChainEpoch,
pub total_storage_power_reward: TokenAmount,
pub simple_total: TokenAmount,
pub baseline_total: TokenAmount,
}
Expand description
Reward actor state
Fields§
§cumsum_baseline: Spacetime
Target CumsumRealized
needs to reach for EffectiveNetworkTime
to increase
Expressed in byte-epochs.
cumsum_realized: Spacetime
CumsumRealized
is cumulative sum of network power capped by BaselinePower(epoch)
.
Expressed in byte-epochs.
effective_network_time: ChainEpoch
Ceiling of real effective network time theta
based on
CumsumBaselinePower(theta) == CumsumRealizedPower
Theta captures the notion of how much the network has progressed in its baseline
and in advancing network time.
effective_baseline_power: StoragePower
EffectiveBaselinePower
is the baseline power at the EffectiveNetworkTime
epoch.
this_epoch_reward: TokenAmount
The reward to be paid in per WinCount
to block producers.
The actual reward total paid out depends on the number of winners in any round.
This value is recomputed every non-null epoch and used in the next non-null epoch.
this_epoch_reward_smoothed: FilterEstimate
Smoothed this_epoch_reward
.
this_epoch_baseline_power: StoragePower
The baseline power the network is targeting at st.Epoch
.
epoch: ChainEpoch
Epoch tracks for which epoch the Reward
was computed.
total_storage_power_reward: TokenAmount
§simple_total: TokenAmount
§baseline_total: TokenAmount
Implementations§
source§impl State
impl State
pub fn new(curr_realized_power: StoragePower) -> Self
pub fn into_total_storage_power_reward(self) -> TokenAmount
Trait Implementations§
source§impl<'de> Deserialize<'de> for State
impl<'de> Deserialize<'de> for State
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
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