Struct fil_actor_reward_state::v12::State

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pub struct State {
    pub cumsum_baseline: Spacetime,
    pub cumsum_realized: Spacetime,
    pub effective_network_time: ChainEpoch,
    pub effective_baseline_power: StoragePower,
    pub this_epoch_reward: TokenAmount,
    pub this_epoch_reward_smoothed: FilterEstimate,
    pub this_epoch_baseline_power: StoragePower,
    pub epoch: ChainEpoch,
    pub total_storage_power_reward: TokenAmount,
    pub simple_total: TokenAmount,
    pub baseline_total: TokenAmount,
}
Expand description

Reward actor state

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§cumsum_baseline: Spacetime

Target CumsumRealized needs to reach for EffectiveNetworkTime to increase Expressed in byte-epochs.

§cumsum_realized: Spacetime

CumsumRealized is cumulative sum of network power capped by BaselinePower(epoch). Expressed in byte-epochs.

§effective_network_time: ChainEpoch

Ceiling of real effective network time theta based on CumsumBaselinePower(theta) == CumsumRealizedPower Theta captures the notion of how much the network has progressed in its baseline and in advancing network time.

§effective_baseline_power: StoragePower

EffectiveBaselinePower is the baseline power at the EffectiveNetworkTime epoch.

§this_epoch_reward: TokenAmount

The reward to be paid in per WinCount to block producers. The actual reward total paid out depends on the number of winners in any round. This value is recomputed every non-null epoch and used in the next non-null epoch.

§this_epoch_reward_smoothed: FilterEstimate

Smoothed this_epoch_reward.

§this_epoch_baseline_power: StoragePower

The baseline power the network is targeting at st.Epoch.

§epoch: ChainEpoch

Epoch tracks for which epoch the Reward was computed.

§total_storage_power_reward: TokenAmount§simple_total: TokenAmount§baseline_total: TokenAmount

Implementations§

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impl State

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pub fn new(curr_realized_power: StoragePower) -> Self

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pub fn into_total_storage_power_reward(self) -> TokenAmount

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pub fn pre_commit_deposit_for_power( &self, reward_estimate: &FilterEstimate, network_qa_power_estimate: &FilterEstimate, qa_sector_power: &StoragePower, ) -> TokenAmount

Trait Implementations§

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impl Clone for State

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fn clone(&self) -> State

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for State

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for State

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fn default() -> State

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for State

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for State

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl Freeze for State

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impl RefUnwindSafe for State

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impl Send for State

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impl Sync for State

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impl Unpin for State

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impl UnwindSafe for State

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