Struct fil_actor_market_state::v9::State
source · pub struct State {
pub proposals: Cid,
pub states: Cid,
pub pending_proposals: Cid,
pub escrow_table: Cid,
pub locked_table: Cid,
pub next_id: DealID,
pub deal_ops_by_epoch: Cid,
pub last_cron: ChainEpoch,
pub total_client_locked_collateral: TokenAmount,
pub total_provider_locked_collateral: TokenAmount,
pub total_client_storage_fee: TokenAmount,
pub pending_deal_allocation_ids: Cid,
}
Expand description
Market actor state
Fields§
§proposals: Cid
Proposals are deals that have been proposed and not yet cleaned up after expiry or termination.
Array<DealID, DealProposal>
states: Cid
Array<DealID, DealState>
pending_proposals: Cid
PendingProposals
tracks dealProposals
that have not yet reached their deal start date.
We track them here to ensure that miners can’t publish the same deal proposal twice
escrow_table: Cid
Total amount held in escrow, indexed by actor address (including both locked and unlocked amounts).
locked_table: Cid
Amount locked, indexed by actor address. Note: the amounts in this table do not affect the overall amount in escrow: only the portion of the total escrow amount that is locked.
next_id: DealID
Deal id state sequential incrementer
deal_ops_by_epoch: Cid
Metadata cached for efficient iteration over deals.
SetMultimap<Address>
last_cron: ChainEpoch
§total_client_locked_collateral: TokenAmount
Total Client Collateral that is locked unlocked when deal is terminated
total_provider_locked_collateral: TokenAmount
Total Provider Collateral that is locked unlocked when deal is terminated
total_client_storage_fee: TokenAmount
Total storage fee that is locked in escrow unlocked when payments are made
pending_deal_allocation_ids: Cid
Verified registry allocation IDs for deals that are not yet activated.
Implementations§
source§impl State
impl State
pub fn new<BS: Blockstore>(store: &BS) -> Result<Self>
pub fn total_locked(&self) -> TokenAmount
pub fn escrow_table<'a, BS: Blockstore>( &self, store: &'a BS, ) -> Result<BalanceTable<'a, BS>, ActorError>
pub fn locked_table<'a, BS: Blockstore>( &self, store: &'a BS, ) -> Result<BalanceTable<'a, BS>, ActorError>
Trait Implementations§
source§impl<'de> Deserialize<'de> for State
impl<'de> Deserialize<'de> for State
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for State
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
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